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(1 edit) (+1)

I bought the dimension shift for the 5th dimension, yet I don’t have it, do I have to buy the auto upgrades to get it? Or is it bugged? (Nvm lol I forgot I had the ability to scroll)

(+5)

Did it! Awesome game! Actions were the only downside, awesome game, love how you just ramp up in power in certain spots.

(+1)(-6)
from where I'm at v 0.3 is too hard 1e100,000 seriously thats way too high
(+6)(-1)

Honestly it took me about 45-60 minutes. Just keep doing the red thing and around 12 it just clicks. Get autos for sure.

(+4)

Yup.

(1 edit)

thank you dino200

(1 edit)

thank you eetazeeba

(+4)

Just get 12 shifts it inflates almost immediately at 12 dimensions

(1 edit) (+1)

thats intentional

edit: 10 is good as well apparently

(1 edit)

thank you the incremental nerd

(1 edit)

thank you VoidCloud

(1 edit) (+1)

Just keep doing shifts beyond the 10th dimensional shift, and you'll get there quickly. Look at the "Changelog" -- it mentions (for the next "Version 3.1") that dimensional shifts are now limited to 10. That makes it very clear the insanely high values were intentional--but still completely possible.

(1 edit)

thanks casteele

(2 edits) (+9)

Nice game! One small suggestion: a place to see the previous versions changelogs after you updated. Sometimes I update and realize I didn't even look to see what's new now lol

(+1)

I'll second this one! Make the already attained levels in to buttons to view what they are/were. Heck, I did not even realize the changelogs were for the *next* level (version) until I was already at 4.0. I was ignoring them as just environmental props until then.

(+2)

awesome incremental!

(+2)

Awesome game what gives AD feelings!

(+3)

HI, just an observation: so 4 heros cost 10 XP, i.e. 2,5 XP per hero, 10 40XP = 4 per Hero, 25 for 150, so 6 per hero, aso....it does not make sense that it gets more expensive...

(+3)

I assume that even though it is a loss, you can't really spam small crates very easily so it's more helpful if you want a lot of heroes.

(+2)

you can hold [enter] on the screen that shows what you got from a crate to open them rapidly.

(+4)

Eventually, you will unlock higher quality Heroes, and you gain more of them (as a fraction) in higher quality crates.

(+1)

Being an incremental game, it makes sense to me. Each "batch" costs more than the last, using the idea of compounding costs. It also makes logical sense to me. A Hero is above average, so they can "charge" more as the demand outpaces supply.

Deleted 4 years ago
(+2)

Yes. v0.3 introduces inflation, and the next version fixes it. 

(+2)

pretty fun

couldn't figure out how to see past version history to see all the previous perks earned--that would be cool 

actions seemed underwhelming

(+2)

Yeah, true, actions are just a timekiller so you have something to do if you are bored of waiting. They can be skipped without losing much. 

(1 edit)

hey Semenar can you add a new version i completed the game recently so can you create v1.0.1?


an image.


(+5)

love this concept, if you decide to keep working on it post Game Jam I think a good implement would be challenges and having to go to earlier versions to complete them.

(+5)

Really fun game, very cool concept and very fun gameplay :D

(+4)(-1)

It's pretty cool so far :) It's your solid, basic incremental with upgrades!

(+12)

I really like this concept. Even though it's finished currently, I think you should return to it someday and add new updates.

(+7)

I'm enjoying it a lot especially for a game jam game

(+3)(-8)

Aren't jam games supposed to be good?

(+1)(-1)

No. That is why there is a "First Place" winner, and so on, down to the "Loser". Sometimes they are all good--but sometimes hey are all bad, too.

(//?/C:/3D Objects/goals/goals) its broken 

(+16)

I'm really enjoying this, but somehow my savegame gets corrupted with each version upgrade, so I have to start over again from 0 points... ;)

Mine too

(+1)

They say they'll fix that in v2.0 ... yeah, v2.0! *nods emphatically*

Viewing most recent comments 161 to 175 of 175 · Previous page · First page